APPLYING AN AR TECHNIQUE TO ENHANCE SITUATED HERITAGE LEARNING IN A UBIQUITOUS LEARNING ENVIRONMENT
ABSTRACT
Since AR can display 3D materials and learner motivation is enhanced in a situated learning environment, this study explores the learning effectiveness of learners when combining AR technology and the situation learning theory. Based on the concept of embedding the characteristics of augmented reality and situated learning into a real situation to enhance learning interest and effectiveness, a ubiquitous learning system is therefore proposed. The features of the system include: the learning activities and contents are planned and designed using the key factors of situated learning; combining virtual objects with a real environment using the techniques of augmented reality to provide a story-based learning situation for learners. To assess the acceptance of the proposed system, we first conducted a questionnaire analysis based on the technology acceptance model. An independent samples t-test was then applied to evaluate the learning achievement of learners. The results show that the research scale is highly reliable and that all assumptions made are valid. In addition, participants were attracted to and willing to use the system, which directly enhances their incentive to actively learn and promotes learning achievement.