A Study of Computer-aided Instruction and Competition Strategy toward Young Learners
A purposive sampling was conducted with 109 students from Anding elementary school, Taiwan. First, we found perceived ease of learning, enjoyment, self-efficacy, social interaction and learning attitude have significant differences between integrated teaching approach and Spoon-feeding instruction in this study. Second, the research framework has been proven perceived ease of learning and enjoyment positively influence on self-efficacy and learning attitude. Furthermore, we have verified self-efficacy positively influence on social interaction. Moreover, social interaction positively influences on learning attitude. Two contributions are found in this study. First, we adopted the concept of open innovation to design digital orchid game and integrated teaching approach. Second, we verified the connections of the research model with great model fit.