A Study of Computer-aided
Instruction and Competition Strategy toward Young Learners
ABSTRACT
A
purposive sampling was conducted with 109 students from Anding elementary
school, Taiwan. First, we found perceived ease of learning, enjoyment,
self-efficacy, social interaction and learning attitude have significant
differences between integrated teaching approach and Spoon-feeding instruction
in this study. Second, the research framework has been proven perceived ease of
learning and enjoyment positively influence on self-efficacy and learning
attitude. Furthermore, we have verified self-efficacy positively influence on
social interaction. Moreover, social interaction positively influences on
learning attitude. Two contributions are found in this study. First, we adopted
the concept of open innovation to design digital orchid game and integrated
teaching approach. Second, we verified the connections of the research model
with great model fit.